This post is an extension to my ‘Desert Ride’ work and serves to highlight all the skills I learned through its creation, as well as the add-ons and features I used to help along the way. To build the environment, I used Gaea to shape the landscape and then created an environment material within unreal to give that landscape texture. From there I populated the world with foliage from PLE - Prodecureal landscape editor: UE4 Marketplace. It was then time to build the main asset, which I created entirely in Blender. Once the gas station was in place, it was time to really get into the details of the project, the camera angles, lighting, atmosphere, etc. I used Ultra Dynamic sky: UE4 Marketplace to light the scene, and added tons of decals that came from Quixel Bridge. Numerous assets scene around the gas station are also from Quixel, but some I modeled and textured myself. I learned how to create a Vector-up shading material, to add dust to the top of the rocks seen in the desert. I also learned how to create a fog particle system to bring some foreground fog into the scene. There was a lot of post-processing work done too, unique to each time of day. I sourced the character in the vehicle from Mimaxo and the Gas-pumps from Turbosquid made by Bkaracam. Overall, this project taught me many new skills in UE4. I am grateful to the art team at General Motors for pushing me, helping me, and being there when I had questions